This mission is all about throwing up a massive defense and hunkering down while the on-screen meter fills up to end the mission. You've got to defend the artifact, neatly located atop a platform at the north end of your base. For this mission, we're focusing primarily on bunkers, siege tanks and banshees. Also be sure to beef up your units in the armory with whatever credits you've got left. For the final research bonuses, we strongly recommend the protoss tech reactor and the zerg hive mind emulator. If you've got any protoss or zerg research credits left over, put 'em to use and do some research. Hey you! This is the last mission in the game. Still, some of the same strategies apply. This walkthrough is written assuming you chose to "attack platform," 'cause that's what we did. If you chose to "sabotage tunnels" you'll have to deal with flying mutalisks in this final "All In" mission, or if you chose to "attack platform" you'll have to deal with myriad nydus worms. This mission varies slightly, depending on the choice you made for the previous mission. Intercept Kerrigan quickly when she appears, before she can wreak too much havoc, and keep some mobile forces around to deal with nydus worms, mutalisks and brood lords. Immediately replace destroyed bunkers and keep them filled. Perdition turrets might also come in handy. If researched, set up a psi disruptor or two on both sides to keep larger waves from your bunkers. At the same time, start building about five barracks, hotkey them, get the reactor add-on, and set rally points to fill empty bunkers. Keep some SCVs around to have the bunkers repaired if need be. Order all of your starting SCVs to cover the base entrances with bunkers, about eight or more on every side to be safe.
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